Third Person Shooter Kit - Cover system, Human AI, Paragon characters, QTE & new stuff is coming!

I see the “start trap activated” in the half wall bp. I am using the whole wall bp, that variable is not in the whole wall bp.i just tried it with half wall trap. but in my bp_savegame , or the character bp, I cannot search the “Start Trap Deactivated” variable , I mean it doesn’t show up in the search . how would I add that variable into the savegame or character bp?same with “use damage area” or some others.well I dragged the variable in half wall trap into the graph,copied and pasted the node in bp savegame and right clicked it and selected to create the variable there. which it did , so when I added it to save data it still doesn’t save . I deactivate the trap , save the game and when I load game the trap is reactivated.i tried so many combinations , not working , I must be missing something. I mean your checkpoint system saves the state of the level. if I disable a trap , then die, spawn at last checkpoint , the trap is still disabled.how?