Third Person Shooter Kit - Cover system, Human AI, Paragon characters, QTE & new stuff is coming!

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Execute function “AI Recieved Damage” for AI or call dispatcher “Player get damage” for player. Easiest way is to add damage component (Blueprint’/Game/ThirdPersonKit/Blueprints/BP_Damage_Component.BP_Damage_Component’). You can check how it is done there. It’s used in various traps, for example in Blueprint’/Game/ThirdPersonKit/Blueprints/BP_Trap_Electric.BP_Trap_Electric’
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Just wanted to say thanks so much for the timeley respnse this is exactly what I was looking for.