I have a question for anyone using this kit; or for the creator of this (awesome job sir this kit is amazing).
I have been stress testing the A.I. to see how many enemies I can get on screen at once. When the framerate dips below 60fps I noticed a strange animation or yaw glitch with the A.I. I am not sure if the problem is the “look at player update” or the “invoke yaw rotation” or anim blueprint or something else I am missing. If anyone can help with this at all I would greatly appreciate your time. I tested different sensing intervals, interp/rotation speeds, etc. I cannot fix the problem, I know having this many enemies is not real-world or practical but I am worried about this because some computers may not keep the fps above 60 and this problem will occur. Thanks anyone that can lead me in the right direction with this!
Here is the example of it happening: