I was looking around for a tutorial on how a third person fighting game’s combat logic would look, I have been unsuccessful. I was wondering if anyone knew of a forum post or tutorial video that would cover a 3d third person fighting game like overgrowth. If anyone could send me a link I would appreciate it. Also I was trying to accomplish this with only blueprints, Don’t know if that’s just shooting myself in the foot or not but, I want to minimize the use of c++ as much as possible. ty.
Blueprint only 3rd person hack n Slash fighting game tutorial here… https://forums.unrealengine.com/showthread.php?47183-Alice-in-Tokyo-Wonderland-Blueprint-Only-Action-Hack-n-Slash
shows how to hit things, cause combos, enemy ai, collisions, DMC style enemy spawners, Zelda style lock on…blah blah…if you’ve any questions let me know…
TY i’ll look at this right away!