Hi mates,
in many projects migrated from UE 4.26 i noticed having no Lumen GI inside my interiors (this could sound weird).
I know that one problem could be the presence of a skydome that interfere with the Directionl Light.
Someone knows/discovered if there are other things that could interfer with Lumen GI?
Hey there! Try to play around with the light intensity value as well as the Indirect Lighting Intensity value to see if it does anything. Try really big values with “Indirect Lighting Intensity” To know if it’s doing anything, something like 500000 would be fine.
Also, make sure you have Lumen enabled in your project settings and that your lights are set to movable or stationary!
Yeah, if i play with Exposure and indirect light intensity i usually solve the “problem”.
I wanted to know if my “workarounds” are correct or if there is something else.
However do you set the PPV like 4.26? (No bloom, no Autoexposure, no SSAO etc.)