Unreal will not compile my layered material (using MatLayerBlend_TenLayerBlend) when the material’s shading model is set to Thin Translucent.
Does a workaround exist to get thin translucency working in a layered material? No problems setting it up in a regular material but no luck in the layered variety.
EDIT: With ray tracing enabled, I can’t see much — if any — of a difference with the shading model set to Default Lit versus Thin Translucent. The difference is obvious with raster rendering but ray tracing might make this a moot point. Would love clarification, though. Thanks!