Yesterday I was messing around with the “Content Examples” project and while reconstructing materials to test a model, I was unable to get thin translucency working.
Issue is opacity doesn’t actually make the material translucent, but rather just shifts it from whatever the base color is towards black.
Here’s a pic with the very simple node setup, which works fine in UE5EA.
I spent half a day looking around the internet and comparing settings with UE5, but was unable to find the issue.
Is there some console command or other obscure thing I have to do for it to work?
FWIW in case it’s useful information, all other translucent modes work just fine.