Thin Translucency + IOR

Hi, my first time posting here, as I recently started to learn Unreal.

So, to get rid of some flickering seen thro a glass material I am trying to use the thin translucent shading model, but the issue that I am having is that the refraction/IOR is not working in the scene, although it shows up in the material preview.

Is it possible to combine IOR and thin translucency with raytraced translucency? Thank you.


C58JB5iQxV

Did you solve it? I’m having the same problem.

I just need coloured glass.