Hi, my first time posting here, as I recently started to learn Unreal.
So, to get rid of some flickering seen thro a glass material I am trying to use the thin translucent shading model, but the issue that I am having is that the refraction/IOR is not working in the scene, although it shows up in the material preview.
Is it possible to combine IOR and thin translucency with raytraced translucency? Thank you.