Error:
UATHelper: Packaging (Android (ETC1)): LogInit: Display: LogOutputDevice: Error: begin: stack for UAT
UATHelper: Packaging (Android (ETC1)): LogInit: Display: LogOutputDevice: Error: === Handled ensure: ===
UATHelper: Packaging (Android (ETC1)): LogInit: Display: LogOutputDevice: Error:
UATHelper: Packaging (Android (ETC1)): LogInit: Display: LogOutputDevice: Error: Ensure condition failed: ChildActorTemplate == nullptr [File:D:\Build\++UE4+Release-4.19+Compile\Sync\Engine\Source\Runtime\Engine\Private\Components\ChildActorComponent.cpp] [Line: 95]
UATHelper: Packaging (Android (ETC1)): LogInit: Display: LogOutputDevice: Error: Found unexpected ChildActorTemplate LinkerPlaceholderExportObject /Game/Blueprints/FlappyBirdV2_Pawn_BP.PLACEHOLDER-INST_of_PLACEHOLDER-CLASS__Primary_Camera_C_0 when ChildActorClass is null
UATHelper: Packaging (Android (ETC1)): LogInit: Display: LogOutputDevice: Error: Stack:
UATHelper: Packaging (Android (ETC1)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00000000B836BA76 UE4Editor-Core.dll!UnknownFunction []
UATHelper: Packaging (Android (ETC1)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00000000B80CAE3A UE4Editor-Core.dll!UnknownFunction []
UATHelper: Packaging (Android (ETC1)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00000000B80DECD6 UE4Editor-Core.dll!UnknownFunction []
Not sure what the cause is. Can’t seem to debug it.
Primary_Camera is a blueprint that’s added to another blueprint. It automatically converts it to child actor.
Game plays perfectly, just won’t package to Android ETC1