There is now a branch of 4.12 that supports full VRWorks

Multi-Res shading, VR SLI, Single Pass Stereo and Lens Matched Shading

look great!
do you test?

any idea about these error?
11c61da2c3e072b8b8c80142d2313394d21ca8ab.jpeg

Nice, i should have a look at it. I ve been using the Multires4.12 branch on my VRMultigames game, and its been really good. Multires just gives you extra 50% pixel performance wich is absolutely insane.

I’m not sure, but if it’s a 4.12 branch probably has the issue with Visual Studio 2015 update 3…


my vc2015 is original iso
is this problem?

and i setup, also had error in MSB3075 , i have replace WindowsPlatformCompilerSetup for sp3 problem,also error

They seem to have uploaded an older version of their own SDK to that branch, I swapped out the Engine/Source/Thirdparty/NVIDIA/nvapi directory with the one from their SDK download and copied the module build target.cs over and it compiled fine afterwards.

When I turn on lens matched shading (with a 1080) in the third person template, I get a double image in my right eye.

So, apparently, you are to select NO (overwrite request) when running the Setup.bat

https://github.com/NvPhysX/UnrealEngine/issues/173

To anyone that got this running, do you see these options (by the red rectangle) in your editor?

great!

i had download vrworks sdk, but i don’t know what’s right

fTGeQr5.jpg

multiprojection_dx, the nvapi folder in there needs to replace the one in the repository.

mordentral :
i made it ! success to build !
thank you !

but can’t open vrfunhouse, i need test

c91e689a024f8d26b53facf8b9b500960009d3f5.jpeg

vrfunhouse is a different build/branch

does that mean we can use the SLI in ue4?

i also got a problem here.
Why cant i package my project using the compiled engine downloaded from that link?