There is no error at VSCode but when i compile i get an error with crash

Hi everybody. I was coding a skill tree but after a while there is no VSCode problem i livecoded and livecode has sucseed but after that ue5.1 has crashed with this error:

LoginId:43b621d64cd44de92099ffba132954aa
EpicAccountId:51c718a44f3844a8985d9c64a926ee34

Assertion failed: Index >= 0 [File:D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Public\UObject\UObjectArray.h] [Line: 718]

UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_RunAndRun_patch_0!Z_Construct_UDelegateFunction_RunAndRun_OnAquireRequest__DelegateSignature() [C:\Users\kaana\OneDrive\Belgeler\Unreal Projects\RunAndRun\Intermediate\Build\Win64\UnrealEditor\Inc\RunAndRun\UHT\Hook_Skill.gen.cpp:54]
UnrealEditor_CoreUObject
UnrealEditor_RunAndRun_patch_0!Z_Construct_UPackage__Script_RunAndRun() [C:\Users\kaana\OneDrive\Belgeler\Unreal Projects\RunAndRun\Intermediate\Build\Win64\UnrealEditor\Inc\RunAndRun\UHT\RunAndRun.init.gen.cpp:32]
UnrealEditor_CoreUObject
UnrealEditor_LiveCoding
UnrealEditor_LiveCoding
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
kernel32
ntdll

Can somebody help me please.

Does your project crash when you try to open it now?

It looks like something on line 54 of Hook_Skill.Cpp caused the issue. If you are unable to open Unreal Engine Editor, fix the error and rebuild the project using VS Code.

I had many problems with live code and eventually switched back manually building my projects.

1 Like

hey. thanks for help i think i solved it by compiling in VSCode instead of livecoding