There is no creative_object.IsValid

Summary

creative_object has a comment on GetTransform that says:

# Returns the transform of the `creative_object` with units in cm. You must check `creative_object.IsValid` before calling this if there is a possibility the object has been disposed or destroyed by gameplay.
# Otherwise a runtime error will result.

There is no IsValid function on the creative_object.

Please select what you are reporting on:

Verse

What Type of Bug are you experiencing?

Verse

Steps to Reproduce

View the code in Verse

Expected Result

Remove the comment or add the function

Observed Result

N/A

Platform(s)

All