Summary
creative_object has a comment on GetTransform that says:
# Returns the transform of the `creative_object` with units in cm. You must check `creative_object.IsValid` before calling this if there is a possibility the object has been disposed or destroyed by gameplay.
# Otherwise a runtime error will result.
There is no IsValid function on the creative_object.
Please select what you are reporting on:
Verse
What Type of Bug are you experiencing?
Verse
Steps to Reproduce
View the code in Verse
Expected Result
Remove the comment or add the function
Observed Result
N/A
Platform(s)
All