There is any way to hide object behind mesh?

There is any way to remove object behind wall, i just want to reduce drawcalls per frame and i would like to remove objects behind something.

In other engines it works like. Graphic Designer put a volume to large objects like wall or building and cpu do not create locators for object instances. They are not render by GPU.

Sorry for my english.

Paul M


Computer/console can typically handle culling on the fly.

For Mobile/WebGL you need to use the Precompute Visibility.

This is docs for UDK/UE3, but are still actual.


For Movable objects you must use this:

Thank You svv3dUDN. Will test it.