good news, i was able to subdue the issue, by changing the lighting methods to i think ether none of screen space, then i set the fixed fps to 60, this allows me to keep things well, but issue still rises if i exit and reenter app, but it also fixes when i change levels, thankfully.
also changing the rendering thing from vulkan to opengl fixes issue to certain degree where it doesnt occur to same level, but it still persists, if person takes long enough.
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