there is a glitch with my boxfight map

Summary

I am experiencing a major issue with my boxfight map after publishing it. My map is designed entirely with glass, and during development, I specifically used Ethereal Glass for the walls and floor. However, after publishing, the glass inconsistently switches back to Clear Glass instead of staying in the Ethereal Glass mode that I originally set.

This glitch occurs randomly—sometimes the walls and floor remain Ethereal as intended, but most of the time, they revert to Clear Glass. This significantly affects gameplay and visibility, making my map function differently than I designed it to.

I have tried republishing the map, but the issue persists. I would appreciate any guidance on how to fix this or if this is a known bug. Please let me know if you need more details.

Thank you!

Please select what you are reporting on:

Creative

What Type of Bug are you experiencing?

Assets

Steps to Reproduce

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Expected Result

it could be that it generate different publishong code of my same map

Observed Result

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Platform(s)

pc and xbox console

Island Code

1741-5744-2517