I had this idea today, I’ve never seen anyone animate realtime rain pouring off leaves. All along with the leaves/trees motion. The kinda scene you could get real close to and it would just be baffling to see it happen in a game/realtime environment.
Personally I have no clue what so ever as I just started a few days ago with the engine (altho I’ve modded a few games here and there during my never ending path to growing up).
But yeah I’m guessing we can’t do collisions to geometry. Any ideas?
It would best be done within the leaf Material, and it’s totally doable. We had something like that back in our project in UDK but I haven’t gotten around to making it again.
Aah, Sitrec is probably on the money here. The easiest way would be to make it so when it rains, you have a separate set of maps for making the leaves wet/collect water and then a separate particle system.
Sounds difficult to sync it all up, but ohh so cool it would be!