Greetings, folks!
I prefer programming more than using blueprints.
But lately, studying examples of blueprints projects began to consider the use of blueprints and C + + code in tandem.So i’ve a question here, related to the experienced UE4 developers – Do you using in yours (or your client’s, maybe) projects,where whole systems implemented entirely on the blueprints, which somehow connected (synced) to the gamelogic written in C++.
Another thing I’m worried – that OUR project will be MMOFPS, If I can to set or receive data from/to blueprints in C + + code to synchronize with the future implementation of the server side?
My personal opinion is that Blueprints designed for creating game logic from scratch, by the game designers, which in the future will be implemented by programmers in C++ code. Am i right?
Please share your experiences and thoughts. Thank you in advance.
/JC