The Witness style grass shader

Hi all, I have been experimenting a ton recently trying to recreate this very stylized flat grass shading for my environment and would just like to know if anyone had any ideas on how to go about achieving this.


So far using a very simple texture with unlit lighting on the material works fine, however as its unlit it does not receive shadows from rocks trees etc…
I have tried to also use high amounts of emissive and looked into changing the normals to create a uniform color but still it receives light which is altering the tone of my grass.

really stuck now any help would be much appreciated.

Here my 3 ways:

Thank you so much Ulrich!

Just looked through your posts and applied them to my grass and i finally have the look I was aiming for.

Cheers :slight_smile:

Hey do you think you could share the lighting details you used here? Cheers! :smiley: It looks great!

Lets take a look at this