Summary
Since the 36.00 or 36.10 update, the way the game determines who wins or loses has been malfunctioning.
I think the total damage dealt is now the top priority criterion.
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Island Settings
Steps to Reproduce
- The victory condition is set to “time survived.”
- Play begins and the winner is decided.
Expected Result
- The winner is incorrectly determined.
Regardless of the set victory conditions, it seems to be judged by the “total damage dealt.”
Observed Result
I would like the judgement to be correct based on the conditions I have set.
Platform(s)
all
Island Code
2710-6775-1280
Video
Additional Notes
2634-2257-8252