The UV maps are overlapping on the meshes imported using .fbx and .obj file format? How do I fix this?
When I import a mesh and render there is an error message reading cannot render lighting ‘overlapping UV maps’
Thanks.
The UV maps are overlapping on the meshes imported using .fbx and .obj file format? How do I fix this?
When I import a mesh and render there is an error message reading cannot render lighting ‘overlapping UV maps’
Thanks.
Hi!
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