The Unreal Marketplace Improvement and Feedback Thread

[=“coalminds, post:939, topic:22096”]

they have people assigned to process the latest versions of marketplace assets
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That’s what is supposed to happen already. Code plugins, unlike any other assets, are compiled by Epic, not the creators, and thus undergo validation for any new engine version that the creator supports and submits that plugin for.

[=“coalminds, post:939, topic:22096”]

It hasn’t worked since the version I bought it with (a code error prevents the sample project from working) last august, and also hasn’t been updated since then (3 versions ago). The ticket was opened in November.
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You are absolutely right it shouldn’t take that much time - you should have received an answer long ago, be it positive or negative.
But to be precise, “hasn’t worked since the version I bought it with” is not the same as “supported versions”.
Last August the UE4 version you are referring to could have been 4.23, while that Plugin isn’t advertised for that release (also, even though that’s entirely beside the point, 4.22 is technically 2 versions ago, not 3).

If the plugin doesn’t work with 4.21-4.22 as advertised, you should be eligible for a refund and should press matters further.

[=“EntrpriseCustomr, post:936, topic:22096”]

Similar to / @ and others abandoning the marketplace I guess. So much of what’s left now on there, is low or mixed quality imho. But after the 12 / 88 revenue split change, it seemed like it should have led to a golden time for marketplace sellers.WTF???
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The following is my perspective only. I do not claim my reasons to be fed up with the Marketplace to be universal.

It has nothing to do with the revenue and everything to do with people and all their “justified” demands. People believe “the customer is always right” and have no interest in what is actually right. Here are a few examples:

  1. The gentleman above, quoted below.

[=“coalminds, post:939, topic:22096”]

It hasn’t worked since the version I bought it with (a code error prevents the sample project from working) last august, and also hasn’t been updated since then (3 versions ago). The ticket was opened in November.

The way instant refunds would work is that they have people assigned to process the latest versions of marketplace assets, and if they are non-functional, requesting buyers should have it refunded instantly. It certainly shouldn’t take 6 months.
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He’s referring to my product (UWorks), which belongs to the “Code Plugins” categories - not “Blueprints”. It’s advertised to work up to 4.22 - the code works perfectly fine and the blueprints are bonuses because, again, it’s not in the “Blueprints” categories. On that note, the fact that the blueprints are screwed isn’t even my fault. The always-wonderful Epic Games reviewers deleted an entire folder from my plugin and e-mailed me that the update was successful. It took me 5 and a half months to put the initial version of product on the Marketplace because of incompetent reviewers and I’ve encountered all sorts of **** ever since, almost every single update.

And he not only wants a refund for something that works as advertised, he wants an instant refund after he had already downloaded my source code. Fair. Also worth mentioning here is that sellers don’t even get notified of refunds. If I have 10 sales and 9 refunds in a day, all I see is a “+1” - only the Marketplace stuff ever handles that stuff and they should notify you, but in reality, they never do.

  1. … whatever you want to call him, pirated my entire plugin, in true “Braindead Robin Hood” style, then posted it in my own Discord:

Yea, watch out for a “Yakim3369” thief.

  1. I spent an hour with a customer teaching him how to compile a dedicated server because I originally thought my plugin was the, but no - the customer had no clue what he was doing.

  2. Another customer wasted 2h of my life by talking and mentioning me on my Discord, only to come to the conclusion that my plugin wasn’t even part of the project he was running because my plugin was on a SSD which was unplugged.

  3. Countless customers have no idea where the universal UE4 log files are.

  4. While I was waiting for approval on the Marketplace, during the 5 and a half months it took, I gave about 5-6 copies of my plugin for free, to people I respected for various reasons.

  • One owner is now selling blatant copies of my plugin.
  • Another owner is a forum moderator and gave me infraction points for writing the word “fkcing” with a “u” in it, on an anti-piracy thread, which didn’t even affect my products. Maybe “fkcing” was unnecessary, but I tried to do a good thing, never did a wrong thing on forum, and I got sanctioned for it, while others get away with much more.
  1. Several Unreal Tournament contributors and I got banned on the UT forums 3 years ago after showing the UT team that they had severe security flaws in their game. Instead of admitting them, they silenced about 5 of us, at least.

  2. I used to have 4 versions of my product, for various purposes. I had submitted all of them at least 3 times, for the “Free For The Month” stuff. Again, all of them are “plug-n-play” Steam integration tools. Most UE4 games end up on Steam. They are undeniably useful to a lot of people. And, instead, I see icons or obscure sound packs or stylized packs which were 5 USD anyway, while my product was priced 60-160 USD, depending on the version. So yea, no one wants a 160 USD tool to be free, but 5 USD icons, sure, hand them over!

  3. Back when I submitted my first product, I waited for 5 and a half months for it to get approved.

  4. When I submitted a new product a few months ago, the reviewer thought he was smarter than me and told me something didn’t work as it should when it was definitely working exactly the way it should - but that’s what happens the reviewers have no clue what they’re doing and not even reading my documentation. I saw product pages written entirely in Spanish and even the infamous “Fat Unicorn” pack, but my 10 USD interface kit, full of utilities, got rejected for that.

I could go on, but you get the point. All these headaches are 100% generated by people. And it does not matter at all whether the reason people generate all . Whether it be stupidity, weakness or even evil, at the end of the day, where’s my incentive to continue all ? That 88% for me, post taxes, translates to about 80 USD (I think) per sale. Considering the sporadic and decreasing frequency of the sales, no matter what I do or update, along with the above-mentioned headaches, that’s not worth it.

gentleman launched what is, without a doubt, a very high-quality product: https://www.unrealengine.com/marketp…e-water-system Take a look at the old comments, where people constantly complain how “high priced” that product is. He even made a blog post, outlining the most outrageous of those (yes, he also writes very briefly about my work, since he was an old customer of mine): https://www.unrealengine.com/marketp…e-water-system

If you ever want the Marketplace to be good, then there is a desperate need for moderators and better anti-stupidity regulations.

Everything I said, whether it seemed dark or harsh, are just facts. But nevertheless, I’d like to end in a positive note so… The feeling of creating something on your own and seeing that it actually helps people by saving time, energy or money for them, is amazing. It’s indescribable how nice it is to read “Your work made mine a hell of a lot easier!”. As an experience, I think everything should create and sell something on a marketplace, at least once, because there’s just so much to learn from it.

The opposite of “the customer is always right” is a seller who thinks “everyone else is to blame for everything.” Both are the attitudes of children.

If the marketplace is ever going to be good, force these pompous sellers to maintain support on the forums instead of discord channels - which they use to run away from transparency and justify their laziness by saying they have other projects that are paying better. IF we do that, they can stop creating these ridiculous echo chambers to placate their already over sized egos.

[=“coalminds, post:943, topic:22096”]

The opposite of “the customer is always right” is a seller who thinks “everyone else is to blame for everything.” Both are the attitudes of children.

If the marketplace is ever going to be good, force these pompous sellers to maintain support on the forums instead of discord channels - which they use to run away from transparency and justify their laziness by saying they have other projects that are paying better. IF we do that, they can stop creating these ridiculous echo chambers to placate their already over sized egos.
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I literally just explained to you why you’re wrong, as I have to many others, and Cpt Trips also clearly stated:

[=“Cpt.Trips, post:941, topic:22096”]

If the plugin doesn’t work with 4.21-4.22 as advertised, you should be eligible for a refund and should press matters further.
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And all you are able to conjure is a chain of insults and not a single shade of an argument.

So go ahead. You think you’re right and Epic just likes to ignore you? I would link the 2 legal agreements between Epic and I and between Epic and you, but after your reply, I doubt you have the capacity to understand a legal document.

You feel like you’re the solution. You’re the plague.

“All you have are insults after I typed a short novel about how everyone else in the world is stupid and I am a genius.”

Stay derpy

[=“coalminds, post:945, topic:22096”]

“All you have are insults after I typed a short novel about how everyone else in the world is stupid and I am a genius.”

Stay derpy
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Don’t misdirect. Let’s sort out. You think you’re right and Epic just likes to ignore you?

[=“vlad.serbanescu11, post:946, topic:22096”]

Don’t misdirect. Let’s sort out. You think you’re right and Epic just likes to ignore you?
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They got back to me and said the original ticket was misdirected (I’m sympathetic b/c I assume a lot of their processes are automated. Being Derpy, you think everything is a failing of their intelligence, which explains your whining about long submission times). They resolved it within the last hour.

Stay derpy.
Great product ruined by ego.

By Adapt on April 5, 2018 4:15 AM - Edited on March 31, 2020 4:25 PM
3 people found review helpful

Developer does not honour the promises that he has made and is lacking in commitment towards his product. As others have said the product seems to be abandoned. The developer seems to behave very self important and is unable to manage critique, requests or when questions are being asked.

[=“coalminds, post:947, topic:22096”]

They got back to me and said the original ticket was misdirected (I’m sympathetic b/c I assume a lot of their processes are automated. Being Derpy, you think everything is a failing of their intelligence, which explains your whining about long submission times). They resolved it within the last hour.

Stay derpy.
Great product ruined by ego.

By Adapt on April 5, 2018 4:15 AM - Edited on March 31, 2020 4:25 PM
3 people found review helpful

Developer does not honour the promises that he has made and is lacking in commitment towards his product. As others have said the product seems to be abandoned. The developer seems to behave very self important and is unable to manage critique, requests or when questions are being asked.
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And I bet, that, conveniently, you have no proof or no interest to show the proof, that Epic did indeed agree with you, right?

All right, a clear case of transparency.

I can copy-paste comments from my product, too. It’s amazing!

[]
iwaboC70

Great plugin! Full support for the entire Steamworks API. Highly recommend!

May 24, 2019 at 2:57 pm
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EDIT: I just realized the random comment I had selected was newer than yours. To put it in the simplest of terms so you’ll hopefully understand: I win.

Yikes you actually went into your legacy comments b/c all the comments since the marketplace feedback update are negative. Imagine being that desperate when the opinion of you is so universal, perhaps a good lesson for other children:

The developer seems to behave very self important and is unable to manage critique, requests or when questions are being asked.

Thanks to EPIC for resolving at long last. However, the delays in handling problem sellers like Vlad need to be addressed so that people have more confidence in buying, especially with some of the packs that are over $100. As creators we’re all willing to take chances, but the last thing we want to do is deal with a shady seller with no scruples or work ethic. It’s up to the people who run the marketplace to weed them out.

[=“coalminds, post:949, topic:22096”]

Yikes you actually went into your legacy comments b/c all the comments since the marketplace feedback update are negative. Imagine being that desperate when the opinion of you is so universal, perhaps a good lesson for other children:

The developer seems to behave very self important and is unable to manage critique, requests or when questions are being asked.
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Why do you keep avoiding the question?

You think you’re right and Epic just likes to ignore you?

[=“coalminds, post:947, topic:22096”]

They got back to me and said the original ticket was misdirected (I’m sympathetic b/c I assume a lot of their processes are automated. Being Derpy, you think everything is a failing of their intelligence, which explains your whining about long submission times). They resolved it within the last hour…[/SIZE]
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Do you have proof that of that? Is there any single thing on the whole internet to prove I am wrong or you are right? Either of the 2. You have so many possibilities.

@coalminds: Can you clarify what your with that plugin is? As simple a question as it gets: does it work with the engine versions it’s been released for (4.21-4.22)?

[=“Cpt.Trips, post:952, topic:22096”]

@coalminds: Can you clarify what your with that plugin is? As simple a question as it gets: does it work with the engine versions it’s been released for (4.21-4.22)?

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Epic resolved it am. If you want to get involved with him and see what the issues are, you can either read all of the current reviews or visit his discord channel which is linked on his product page.

[=“coalminds, post:953, topic:22096”]

Epic resolved it am. If you want to get involved with him and see what the issues are, you can either read all of the current reviews or visit his discord channel which is linked on his product page.

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Tbh, from reading the reviews, except (maybe) for yours, it would seem that most are just complaining that there is no 4.23-4.24 version.
Which doesn’t answer my question if the plugin would work for me in 4.22

Hello!
Please, add “Favorites” function.
I’am very sad without it :’(

As a content creator, I would really love if there was more encouragement for users to leave feeback for your item. Maybe with some kind of delay so they have had a to use it. I’ve been selling for about a year and a half now, and only one or 2 people have left a review.

is detrimental for both the developer and potential buyers.

Also, it would be really, really great to have some kind of seller analytics. Where did my buyers come from? Are they returns? What did they search for? is desperately needed.

Wishlists are sorely needed. It’s a big driver of sales at Steam. You see something you like and its overpriced and put it on wishlist. Then get an email notification when an item on your wishlist goes on sale. That benefits both the buyer and the seller.

A Linux Client to download Marketplace Assets OR a sane API to handle logins to the marketplace (currently 3rd party tools have to mess with the captcha service used to handle logins, fake a browser client and hope that nothing breaks the login procedure (which happens quit a lot as the captcha workarounds aren’t reliable)

It’s really nice to have an Engine which supports Linux at all, but being cut out of the Marketplace is something which can’t be in the interest of Epic)

I know probably isn’t how works, but if you’re looking for ideas of things to put on sale or a monthly freebie (which I always appreciate), some ideas could be Movement Animset Pro, Smart AI, Mixamo Animation Retargeting, or anything by MAWI United GmbH, Brushify, MoCap Online, or Defect. I’m not demanding anything, and I usually buy whatever I need regardless, I just figured I’d throw these out there. Thanks! :slight_smile:

[=“J.C.Smith, post:957, topic:22096”]

Wishlists are sorely needed.
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With the OnSale section getting more and more overcrowded and Epic now placing a limit on how much of a discount creators can set (reduced from 90% to now 50%), that section lost most of its discoverability - with 20+ pages of products discounted by 50% it’s not really feasible any longer to browse the whole thing regularly. Wishlist with email notification is a must - or at least a filter option to only show Favorites that are on sale.

The unofficial wishlist at www.unrealsales.io is nice, but a built-in would be preferable.