The Unreal Marketplace Improvement and Feedback Thread

Also filtering by category would be great (for these massive sales)

Please add the ability to sort by %off for sale items. Add the ability to tag favorites/wish list to easily keep track of wanted items

Better testing before allowing products in the marketplace (test in real games not just throw it into a startup project and say it’s good).
Require proper documentation (I’ve seen products where the creator states they’re working on documentation AFTER it’s released in the store. shouldn’t happen).
Some type of limited refund system. Other marketplaces do .
Obviously a wishlist and better filtering.

Why I cannot submit a FREE environment, the drop down does not offer FREE as a price the minimum is 4.99

Integrating social networking into the UE4 interface or the Epic Games launcher would also be amazing, gamifying game development with social integration .

[=“Nikkoid, post:657, topic:22096”]

Why I cannot submit a FREE environment, the drop down does not offer FREE as a price the minimum is 4.99
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Every content submitted to MP uses Epic’s staff to check if the asset follows the standards, quality, usability and performance. The staff has a cost for Epic and they dont work for free, in the other hand how they will talk with other content creators, who put a price on their assets, that they are using precious time to check assets that will not wield proffit while theirs would.

I could really use a way to sort by popularity, or number of reviews. As-is, I’m new to the marketplace and kind of drowning in all the options.

I’m another person who wants a wishlist. It’s annoying to have to go through the whole marketplace and trying to remember which product it was out of similar ones you wanted.

Another person who would love a wishlist. Was just loooking around now and there are some items I’d definitely want to get in the future but don’t need right now. Would like a way better than just having to autosave all the bookmarks and stuff.

Can You show me how to get the live editor plugin

Does the “On Sale” page no-longer show the most recently added item first?

The “On Sale” page used to work the same as the “New Content” page; defaulting to showing the most-recently-added items first, so you can just check in and immediately see if anything is new. But for the last few weeks, the newest items have been more and more appearing way down in the middle of the list, while the top of the list doesn’t change, so it looks like nothing has been added even when new items have appeared. (I’m not selecting a sorting method, and “New Content” still works as normal; it puts new content at the top.)
Is just at my end?

If I just constantly reload the “On Sale” page, items sometimes jostle their order, before re-establishing their broken order in the next reload. (The “New Content” page does not do )

Ugh, I’m so annoyed right now. Just minutes ago there were 5+ assets I was eyeing at 50%-90% off on what must have been an older standalone sale, but not included in the Spring sale as many items in my cart weren’t discounted anymore seemingly randomly, which is unfortunate as I thought everything was apart of Spring sale. It would be nice to know what sale each item is apart of or to homogenize on seasonal sales or a countdown for each item? Something. Time to kick rocks for however many weeks/months before items I was JUST looking at minutes ago are on sale again. Such bad luck. It would be VERY appreciated to know when sale items are ending and to homogenize all sales into the seasonal sale if expiry is that close.

Edit: may have been a glitch of my cart… Going from Marketplace to Library and back to Marketplace made an item appear back on discount so I re-added it to my cart and it’s still showing the discount now after I had to delete it. Odd it happened with a handful of items and not all.

  1. Adding to the wishlist idea: notify the user when an asset on their list gets updated and especially when it goes on sale.
  2. Improve notifications when purchased items get updated (also not just those in the Vault).
  3. My biggest gripe by far: Add an option to save a project as compatible with older engine versions. We all love the quality of life improvements, that new engine versions bring to the table (I simply can’t work without the DPI scalability improvements of 4.18 anymore!), yet as marketplace creator’s we are stuck with old versions of the editor, unless we are willing to ignore users that are mid development and/or not willing to update to the latest engine version (there still seems to be a lot of demand for 4.16-4.17 content). I understand that there are quite some compatibility considerations and some nodes and features wouldn’t be there, but still, even if it was possible to have *most *of the project ported to an older version with some items missing, it would be a godsend. At least file structure, functions and variables should be easier to recreate).

[=“Cpt.Trips, post:671, topic:22096”]

  1. My biggest gripe by far: Add an option to save a project as compatible with older engine versions.
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exists. You can specify a specific set of files for each version of UE if you wish.

Are you referring to the asset submission process? I was talking about the ability to develop in 4.18 and yet create files that can be submitted as 4.14-4.17

Is there an option to achieve right now?

Yes. Install an older version of the engine. is a non-issue.

Aside from that you can open anything in any version you want. There are hard lines in the such as 4.18 and 4.12, whose maps will not open in older versions. But you can still migrate assets to older versions with ease.

It doesn’t work for me (and never has) - if I migrate a project created in 4.18 to 4.17, all files will be there in file explorer (Windows), but the Content Browser (4.17) shows only an empty folder structure, no files.

PLEASE review peoples packages before releasing them onto the marketplace!!! I cannot count how many times I “Add” a asset to my game and it overwrites the project settings!!!

If the assets is added to a project it should only create one folder under the Content folder with everything in that folder, it DOES NOT!! need to dump 10 folders in your top level or delete or change you project settings!!! IS REALLY ******* ME OFF!!!

[=“JohnADaniels, post:676, topic:22096”]

PLEASE review peoples packages before releasing them onto the marketplace!!! I cannot count how many times I “Add” a asset to my game and it overwrites the project settings!!!

If the assets is added to a project it should only create one folder under the Content folder with everything in that folder, it DOES NOT!! need to dump 10 folders in your top level or delete or change you project settings!!! IS REALLY ******* ME OFF!!!
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I was under the impression that it shouldn’t over-write project settings because it can’t.

When submitting content we’re required to provide the project file. config folder and content folder. What becomes the online package is then up to Epic and it never includes the config files, they’re only for testing.

request: It’d be nice to be able to hide certain marketplace items (a reverse-wishlist list if you will). Or a way to leave a private note to myself on marketplace items.

A lot of items are subsets of larger sets I already purchased, or I’ve examined an item and figured out it’s not for me, but a month later it’s hard to keep track of which of the dozens in my search results I’ve already scrutinized. It would be great if I could choose to have them not show up in my searches, or at least leave notes; “You already have in the XYZ set”, " isn’t compatible with X, check if that’s changed while you’re here but you probably can’t use ", etc.

Thanks!