The Unreal Marketplace Improvement and Feedback Thread

ok, while i really, really want to thanks epic team for they added localized prices for the unreal market, it was really, really great for my country “BRAZIL” having to pay in “REAL”(our currence) was a dream come to true but…

it come with a little thing, which was the “price conversion” which while it was on "point with current currence valu with dolar (maybe a little less), it’s still a little “too much”, some products prices are just too insane high due the used convertion, would be good if epic team would try to talk with the sellers and maybe try to down a little more the conversion price, for what i get it’s looks like being used the 3.78 to 79 value for conversion, which still a little to high for "indie devs like me, then would be good if epic would reduce a little more it to at last let’s say 1 Dollar = 3 Real instead of the current 3.79, it could put some of the "highest prices more “fair”.

Like some products are like 1.500,00 Reais due to the conversion which is a lot “high”, would be really cool if the value used for the conversion would go down a little more for the asset markets and only few products going on the 100+ value rater than the majority being around 100+ and in some cases going even to the 1000+.

Another thing which i do noticed is which despise i’m being charged in “real” i’m still having to pay the IOF taxe, which normally only would happen if it was a “dollar” transation and not in real and while the value being in real is really low like in most cases low than 1 real, in some cases it could go high with the current conversion