I’m using UE5 preview. I would like to have an object that can deform arbitrarily in real time under dynamic lighting. Assume the hardware fully supports ray-tracing. The first thing coming to my mind is Procedural Mesh. However, after testing it I found that it is not fully supported by Lumen. I noticed that some indirect lighting effects, such as reflection, could not be rendered. On the other hand, if the object is treated as a static mesh those effects were shown without any problems.
I’m wondering what is the type of dynamic mesh that can be deformed arbitrarily in real time, like Procedural Mesh, but gets the best support from Lumen.
If such a component does not exist, is there any straightforward way/tutorial that I can use to define such a component by myself using c++/blueprint?