The type dynamic mesh that are best supported by Lumen in ue5 preview

I’m using UE5 preview. I would like to have an object that can deform arbitrarily in real time under dynamic lighting. Assume the hardware fully supports ray-tracing. The first thing coming to my mind is Procedural Mesh. However, after testing it I found that it is not fully supported by Lumen. I noticed that some indirect lighting effects, such as reflection, could not be rendered. On the other hand, if the object is treated as a static mesh those effects were shown without any problems.

I’m wondering what is the type of dynamic mesh that can be deformed arbitrarily in real time, like Procedural Mesh, but gets the best support from Lumen.

If such a component does not exist, is there any straightforward way/tutorial that I can use to define such a component by myself using c++/blueprint?

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I’m also interested in how lumen works with dynamically created meshes? E.g., from the Procedural Mesh Component. Is this supported, or what can you expect?

I am very much interested in this as well. Has anyone found out what’s best?

I guess lumen would need “mesh distance fields” data to support all rendering features. If I remember right the Procedural Mesh Component can’t automatically generate this data. You could inspect your scene by visualizing “mesh distance fields” and see if the data is there or not.

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