The transform on the legs is broken

Summary

Hi! There is a problem - after setting the foot pose and baking the animation into a sequence, the transformation of the controllers breaks down in the sequencer and you have to set the pose every time. Regardless of whether ik or fk was used. The engine itself also crashes constantly when compiling ABP.

Please select what you are reporting on:

Creative

What Type of Bug are you experiencing?

Stability

Steps to Reproduce

  1. I downloaded the meta-human m_tal_mrw_body.
  2. Next, I created a sequencer in the engine and placed BP_MyMH there.
  3. Next, I set the foot shape using ball_r_ik_ctrl, ball_l_ik_ctrl, foot_bk_r_ctrl, foot_bk_l_ctrl and baked an animation sequence.
  4. Next, I opened the animation sequence in the sequencer and the transformation of the feet was ruined.

Expected Result

Please suggest a solution.

Observed Result

No changes.

Platform(s)

win11

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