Hey Guys! I thought I’d finally get down to posting updates on the game I’ve been working on. I started development of this after we built it in a week for the Epic MegaJam… and being my 1st UE4 game, I was impressed at how flexible Blueprints are! Since then, I’ve decided to take development of The Tower further by my self. It’s been fun learning more advanced concepts in UE4 and I don’t see myself slowing down anytime soon.
I’ve fixed up the original game build we did for the Jam, and improved a bit. It is a bit more playable right now. But I’ve begun overhauling everything from the player locomotion to the new smarter Enemy AI. Not to mention a whole new game world with more fun platforming.
New camera controls:
New Enemy AI:
Enemy Awareness Indicator: