I have a problem saving a dynamic mesh as a static mesh.
The mesh has two materials but when I save it only one is applied.
I think it’s some problem with the UVs but I have no idea how to fix it.
HI @3dRaven
Thank you very much for checking it out.
I don’t think there is anything in the cache.
I made the code the day before yesterday following this tutorial.
I delete the cache folder every day (I have it on a RAMdisk). ...\AppData\Local\UnrealEngine\Common\DerivedDataCache
Then I wrote it in C++ because the blueprints started doing weird things.
I copied everything from one blueprint to another and when I started deleting things from the second blueprint they were also deleted from the first one. Things like this are what make me distrust blueprints.
You’re using the same engine version as me, right?
UE5.4.4 Compiled from GitHub source code?
I’m going to try adding the SaveAset() function like you have in your code. Maybe that’s the problem.
Ok.. what happens is that I probably created the project with UE5.5 by accident…
But I also had the problem with 5.5… that’s where I made the video.
Don’t bother reverting the version… I have the problem with both versions then.
I’m undecided… I feel like updating my project to version 5.5… but this version has problems with particle systems… And that’s in the normal version, the source version might have some surprises.
On the other hand, the procedural level design looks very good. It’s a big dilemma.