Long time lurker of the forums, I’ve just recently released my first game (not made in UE) and I’m looking at UE for a potential next project.
I’ve read a lot of things on these forums, but there is still stuff I’m unsure about, so I figured I’d just ask and maybe some of you guys would be kind enough to fill me in
The thing I can’t seem to fully understand at this time, no matter how much I read on the forums & in the documentation, is the current state of dynamic lighting in UE4.
In short, my question would be; would it be conceivable to make a game without baking any lights? I’m aware (correct me if I’m wrong) that there currently isn’t an official/usable real time GI solution, but depending on the art style that isn’t necessarily critical. Other than that, what would the limitations be? Let’s assume a large, open map with a day/night cycle, is a no-baking lighting system conceivable in these conditions? Other dumb questions come to mind, Is AO possible without baking, etc… Feel free to add any info you feel is relevant
I’ve had a lot of fun with UDK back then and I’m really looking forward to working with UE4.
Thanks in advance for your answers, and good luck to all in your respective endeavors.