The special effects sink into the ground as the camera moves away


How to solve this problem, I want to see the special effects even at a very high altitude.
It seems that translucent materials will have this problem. It was also the case with the island scene before, where the sea material would sink as the camera moved away, making the island seem to float from a distance.

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Things aren’t sinking, the are just not being drawn after a certain distance. Maybe this will help?

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If “Enable Camera Distance Culling” is enabled, the Niagara Effect should disappear suddenly at a certain distance. Currently, the Niagara Effect is fading away gradually, and it is not due to LOD.

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I don’t know that particular effect, but it will be a setting in the emitter somewhere.

Thank you for your help

Have you encountered the same problem? I am using the default settings

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For sure, I’ve seen it before. But depending on who wrote the particle effect, this fade can be in a lot of different places…

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