Does the audio ever come back for you without restarting the game? I’m having the same issue and filed a bug report a few days ago, to which I’m still awaiting a response.
Our audio cuts out and then never comes back unless you get in a car or bike and then you will only have the vehicle sound effects and nothing else.
It seems to be when you travel a certain distance from spawn.
Also, do you use classes on your game? We think that using classes made the audio bug more likely to happen for us so we deleted all the class designers and class selector which seemed to stop it for on player, but not fix the issue for everyone.
Hopefully with more of us reporting the same issue it’ll get looked at asap because it’s pretty game breaking.
Yeah I’ve had the audio kind of come back partially. Almost sounds like when you have an FMOD track that goes beyond it’s value range.
It’s weird for me because when the sound goes, all sound goes. Like even the UI noises when selecting game settings etc.
I’m using a class to stop people from using the weapons attached to the bi-plane and the battle bus. You only get switched if you get into one of those vehicles and then switched back when you get out. I’ve had this happen consistently without ever touching either of those vehicles too.
Yeah hopefully, I’ve started getting messages from players about it and think it’s really starting to impact my player count since people have been saying they’re leaving the game and re-joining trying to fix it.
I’ve just finished testing through UEFN session and couldn’t get the sound to cut out like it does on the live version.
I did manage to get this looping sound playing through an audio player device set to play at instigator location to start cutting out in a weird way though.
I teleported to an area towards the edge of the map and it started to cutting out. Although it was working fine earlier in the session even at far distances.
So I’ve been testing for around 1 hour in my island and I’ve gotten it to fully break like in the online sessions.
It appears that the audio issues start out minor and get progressively worse over the lifetime of the server. Once a sound fully breaks it never comes back. I don’t believe your location on the map plays a factor since this happens all over the map. Ending the game and then starting a new game makes the sounds come back.
State 1: Minor Degradation Video:State 1
I first noticed audio player device set to play at instigator began rapidly retriggering and restarting the loop. It would also occasionally cut out or turn off. This started happening maybe 30-40 mins into the session.
State 2: Moderate Degradation Video:State 2
Around another 10-15 mins later I noticed that the boost sounds had partially broken and no longer sounded as intended.
State 3: Major Degradation Video:State 3
Then around another 10-15 mins later the whole sound completely broke on the island. The state when fully broken:
No Sports Car Engine Sounds
No Enter and Exit Vehicle Sounds
No Tyre Screech Sounds
No Audio Player Device Sounds
No Destruction Sounds
No UI Sounds
No Changing Booth Sounds
No Horn
No Dirt Bike Jump Charge Sounds
No Dirt Bike Jump Release Sounds
No Dirt Bike Trick Music
No Player Footsteps
The sounds did however work for:
Dirt Bike Engine
Nitro Fang Engine
Nitro Drifter Engine
Pickup Truck Engine
SUV Engine
Big Rig Engine (No Reversing Beeps)
Sports Bike
In Car Radio (Only Party Royale Available)
Annoyingly there were no errors or warnings posted to the output log so I can’t see that anything has crashed or gone wrong. The only warning I got was from EOS that tried to time me out for inactivity.
I feel like the reason this is more common on live sessions is because they can reach that 1 hour server life pretty consistently and you’re left with a bunch of servers that have fully broken audio.
Ah so have you been able to confirm it’s only an issue on maps with vehicles? And do you know if it’s any map that has a vehicle in it regardless of whether the player drives on or not?
(video recorded after version 29.40 update), please check. unfortunately the Bug still persists
and I have the same problem on all islands with Vehicles.
I’ve found it isn’t time but rather distance (making a deathrun), as soon as i get to a particular point it just stops and only works for the vehicles you mentioned above. So annoying!
This issue can have an extremely negative impact on all active island developers.
I think one of the most critical factors in the gaming world is sound FX.
And we are currently deprived of this on our map.
After the last update, there were a lot of things and I couldn’t see any improvement in them.
If an explanation can be made on this issue, we can at least prevent the event that causes the bug.
I’m having the same issue. Just started a couple days ago. Audio cuts in and out. Footsteps, Weapon Fire and Music will bug out. Can only hear car engines. Cannot hear planes. Seems to only be on xbox and pc. Xbox Series X seems fine.