Hey folks, I’ve been noticing a recurring bottleneck that’s quietly derailing our Unreal sprints: the lack of true, in-Editor task tracking on individual assets and Blueprints. We can tag commits in Perforce or create Jira tickets, but by the time someone jumps back into the Editor, that context is gone and tasks slip through the cracks.
My Symptoms
- “Fix me later” syndrome: I leave a note on a Blueprint node, but I can’t see it in the content browser or know when it’s actually resolved.
- Merge-conflict ghosts: Team members unknowingly rework the same asset because they didn’t see the “in progress” flag somewhere obvious.
- Review backlog chaos: QA bugs get recorded in spreadsheets, then manually cross-referenced to assets—by the time I load the project back up, I have no idea which meshes/textures/triggers still need review.
What I’ve Tried
- Blueprint “Description” hacks: Embedding
[ ] TODO:
lines in the asset’s description field. Works, but I still have to open each asset one-by-one. - Editor Utility Widgets: Built a small UMG panel that reads custom JSON sidecars, but it’s brittle and doesn’t update in real time.
- External dashboards: Spreadsheets, Trello boards, or Slack threads—all require context switching and get stale.
Questions for You
- In-Editor Champions: Have you found a way to pin checklists or comments directly to assets or Blueprints so you see them the moment you click on them?
- Automation Wizards: Any scripts or plugins that automatically flag an asset “in review” or “blocked” based on metadata—without leaving the Editor?
- War Stories & Hacks: Share your most creative workaround for keeping tasks and feedback visible in your workflow. Bonus points for screenshots or short demos!
Let’s crowdsource a killer solution—because until we can track tasks at the asset level