The "show mouse cursor" node isn't working in build mode

Hi,

My problem is that I have a nearly finished project I have to build for export and everything’s working except that when my mouse gets captured, nothing, even the “show mouse cursor” node, is able to bring it back up for menus. The problem is that those same nodes are working in the editor.

What I have tried so far: changing the order and the green dropdown options of all of these nodes:


On another note, I think this unanswered topic is related: Show Mouse Cursor doesn't work in cooked build?

First time uploading on this forum so any criticism is welcomed.

PS:
UE version: 5.2
OS version: Windows 11