Summary
The Shadow Flopper effect can teleport the Player. I am reporting this problem even though I have not been able to replicate it on a test island in the past. However, this problem seems to still occur on my Island. You may need to try a little to replicate this, but following the procedure used in the video makes it more likely to happen.
Please select what you are reporting on:
Creative
What Type of Bug are you experiencing?
Assets
Steps to Reproduce
- Activate the Shadow Flopper effect.
- Activate the Phase effect by advancing towards a blocking Prop.
- Continue advancing towards a wall and then deactivate the Shadow Flopper effect.
Expected Result
The Player remains in his current position.
Observed Result
The Player is teleported to the nearest free location.
Platform(s)
Windows
Island Code
1091-0337-4403
Additional Notes
Note that I used invisible Barrier Devices to prevent the Player from teleporting to areas that shouldn’t be explored. If I had used Static Meshes, the Player would still be teleported to the block area, regardless of the Collision Preset used.