Summary
In UE5.8, when using the Editor Utility Blueprint, the “Scripted Asset Actions” option is no longer available.
What Type of Bug are you experiencing?
UI / Tools
Steps to Reproduce
Create an Editor Utility Blueprint, add a new function. Check “Call In Editor” option for the function.
Expected Result
Right-click on the blueprint, and you will find the “Scripted Asset Actions” option.
Observed Result
There is no “Scripted Asset Actions” option.
Affects Versions
5.8
Platform(s)
Windows