Summary
In UE5.8, when using the Editor Utility Blueprint, the “Scripted Asset Actions” option is no longer available.
What Type of Bug are you experiencing?
UI / Tools
Steps to Reproduce
Create an Editor Utility Blueprint, add a new function. Check “Call In Editor” option for the function.
Expected Result
Right-click on the blueprint, and you will find the “Scripted Asset Actions” option.
Observed Result
There is no “Scripted Asset Actions” option.
Affects Versions
5.8
Platform(s)
Windows
MajorT
(MajorT)
June 19, 2026, 6:05pm
2
Thats probably not a bug.
As long as you give your AssetActionUtility blueprint at least one Supported Class, it should show up just as intended.
3 Likes
It worked fine in versions 5.7 and below. However, when the same project was upgraded to version 5.8, this problem occurred.
It is not a bug they have added a new feature to scripted action where you can add supported classes in which the scripted action can work on. Add static mesh if the script is made for static mesh assets
1 Like
You are correct. The supported classes have added Object, and you can already see the script functionality.
1 Like