The "Scripted Asset Actions" feature in UE5.8 is no longer available.

Summary

In UE5.8, when using the Editor Utility Blueprint, the “Scripted Asset Actions” option is no longer available.

What Type of Bug are you experiencing?

UI / Tools

Steps to Reproduce

Create an Editor Utility Blueprint, add a new function. Check “Call In Editor” option for the function.

Expected Result

Right-click on the blueprint, and you will find the “Scripted Asset Actions” option.

Observed Result

There is no “Scripted Asset Actions” option.

Affects Versions

5.8

Platform(s)

Windows

Thats probably not a bug.
As long as you give your AssetActionUtility blueprint at least one Supported Class, it should show up just as intended.