One thing which supposed to be a simple task turned into a 2-days marathon of tests and trials.
I’m new to UE and I just want to create a PBR material
Here is the material I want to recreate in UE: https://www.poliigon.com/texture/metal-blistering-001
I’m using the Metallic workflow. And it looks like this:
As you can see the material looks different (too blurry).
And when I save material and apply it to the objects it looks different again. Now it does not only look like the reference but also it differs from the same material in the material editor. Now it’s too dark:
Why the material which is based on PBR textures looks different in 3 different places? Maybe I’m doing something wrong?
Please, help. And thank you in advance!