Summary
The bug present in “FORT-943674” (End of round issue breaking round-based games) has been happening to me since i first launched my map in august . When the last player remains he is either auto-killed instantly or just “falls” to his death. . I don’t know what triggers or why it happens but i simply cannot think of a cause , i tried players spawners with no priority , setting the enabled on phase always , gameplay only , island start on and off but nothing seemed to fix this. It is also present in any published version i made. Observation : When I end the round by using the debug command - end round the bug doesn’t happen.
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Stability
Steps to Reproduce
Be the last player.
Expected Result
Player(round winner) should transition normally to the next round without dying.
Observed Result
I remain the last player and I get auto eliminated or fall of the map and get eliminated. (NOTE : ON THE PUBLISHED ISLAND code the “auto-elimination” was hidden by using the uefn’s post round settings “score display time” this was my attempt to hide when the player dies. What Is seen in the video currently in the editor is when the “score display time” is set to 0 , in the published island is set to 1 second to “mask” the elimination ( that still occurs) . As I previously mentioned , when triggerind RoundEnd by using the debug command it seems to not happen. Here is a topic addressing the same issue : https://www.reddit.com/r/FortniteCreative/comments/1ml0o4e/falling_through_the_map_and_dying_at_the_end_of/
Platform(s)
UEFN on laptop
Island Code
4610-5634-5438
Video
first video showcasing what happens when in the editor : Watch dying | Streamable . Second video shows in the published island the bug also happening : published island dying Watch published island dying | Streamable , the third video shows how the debug command rround end doesn’t trigger the bug. Watch debug command round end triggering | Streamable
Additional Notes
I don’t know that triggers the bug.