Humm well the interesting thing is when ever Nvidia announces a new card with improved tech support it takes a good 5 years for developers to start to take advantage of the new pipeline as the R&D costs are to expensive and limited as to use until the “new” product reaches saturation. The thinking is why iimplement the new tech when the installed base is not high enough to support features added to the advanced video cards.
A good place to start as to tracking video card installed base
https://store.steampowered.com/hwsurvey/directx/
The interesting stat is the lower cost Nvidia cards is outselling the high end cards over the past 4 months.
What is interesting though is the RTX release event Nvidia was hitting ray trace really hard. The Titian X for example has a return over the past 4 months of an average .006% where the GTX 1060 has shown a 9.02% return over the same time period. This as a games developer asks the question why go through the additional effort with in the current development cycle. It’s always the case of a game will be developed based on the lowest common denominator and feature enhancements usually being consigned to the feature creep pile as having no value as to the ROR.
But
and what was of interest was the Star Wars example shown was the example of ray traced being preformed in an Unreal 4 example indicates UE4 already has ray trace so my question would be can RT be preformed using static light tracing improving graphics visual with out the end user having to kit up with the “expensive” RTX .
My opinion it;s all just hype once again, just like how DX 12 was going to change the world of video gaming yet I have not seen a marked improvementin graphics quality above and beyond what can be obtained via a half decent video card.