I am starting to buy into the RTX hype. I feel it could make my archviz projects look really amazing with the realtime ray tracing stuff (reflections, ambient occlusion, etc) I know it still uses a mix of rasterization also but still looks very good.
My question is, once this is implemented into the engine is it something that only nvidia cards will be able to take advantage of? Will we have to make separate project that falls back on “baked” lighting or the old methods for AMD users and the stardard way of doing things for them? That seems like double the work… I just have concerns that this is going to end up like VR SLI or the gameworks stuff and nobody will use it, and will be exclusive to their specific cards which sort of kills the hype for me. I want to know the limitations also. Is this limited to smaller scenes. What happens when you have a large open world and want to make even more things using the ray tracing like the global illumination. Is it still possible to use all of the ray tracing effects in a situation like that?
I’m considering ordering the card tomorrow but am thinking it might be best to wait to see how things go. Any info would be helpful.