This is a project we are doing for our final year at The University Of Hertfordshire
Joshua Khusal: Environment Artist
Benjamin Lane: Environment Artist
Georgia Jeffries: Character Artist
Adelaide Coldham: Animator
Matt Jenkins: Rigging
Our aim with this project is to create a highly detailed small trade town in the 15th century in the style of the byzantine empire, that sits in the middle of bridge that spans a rapid flowing river, populated by the town’s residents.
Short cinematic sequence of the environment, mixture of landscape shots, as well as shots in street level, followed by a playable sequence of the character walking through the town, towards the Barons house.
The city state of (insert name of town here) is stuck between two warring armies.
The city is very crucial for trade and diplomacy so the surrounding countries treat it as neutral ground. Now a war has begun, both armies need to use (insert name of town here) to get across to the other side to invade, but the nobles of the city are worried about the damage either army passing through would cause, and in turn has restricted access into the town for anyone without specific permission (traders, important/wealthy people, etc). The inhabitants of the city are getting agitated by the threat of either army and many refugees are finding their way to the bridge only to find that they cannot pass to escape their plight. The tension between the rich and poor gets to breaking point and the poor in the city and refugees unable to afford the substantial toll to cross has started a resistance to take the bridge under their control. The nobles are aware of this issue and have been hiring many mercenaries to help discipline the resistance to little success. They have now ordered the help of (PLAYER CHARACTER) to help them, a highly successful and famous mercenary. The player will make his way through the town, towards the Barons house, that sits at the edge of the town.
Research: Trip to Croatia
The architecture we have chosen is 15th century Byzantine architecture. We therefore organised a trip to one of the best preserved old towns with this style of architecture, Dubrovnik in Croatia.
From this trip, we gathered a total of 1,700 pictures, ranging from modelling ref, to texture ref (to turn into tillable materials) to city streets layouts, as well as the general atmosphere we want to aim for. We organised all the pictures, into respecting folders and have them on a server for the whole team to use during the project.
This is the overall style we want to aim to:
Concept art made for us ( By Iacocca Khen Arasy)
Concept Art to real world reference:
The concept art is more of a layout guide than anything else, as while we’re building it in 3D, things will most likely change. We are planning to make the streets feel very busy, dirty and used. Filling it with props, such as crates, barrels, people in cages, market stalls, traders, carts as well as all the people which will be around the scene.
That’s an overview of the project! There’s lots of other things that we’ve been researching and organising as well! Everything is still a work in progress and we’ll most definitely end up changing a lot of it, but here it is in its current state!
Crit and feedback welcomed as always!
We’re making a small medieval town that sits in the middle of a river populated by the towns residents.