Heres our verticle slice tomorrow (: Finally a proper video, no more gifs!
Ignore the watermark in the music, its just a placeholder since we havent decided on final music yet, and all the other sounds are placeholders as well.
The AI dont move at the moment, we’re still trying to get that system working, but in the mean time they just walk on the spot and stuff.
Been making the gatehouse (: still pretty rough at the moment, just trying to get the shapes/forms that I want, and try and get a unique silhouette!
^Also thank you guys very very much!!! (:
Apologies of the lack of updates, ive had a really horrible cold for 2 weeks, which means my progress has been a lot slower than usual but im just recovoering now, so hopefully speedy progress from here on out!
Hey! Just thought I would show a quick screenshot of the richer looking clothing I’ve been working on. It’s pretty much ready to be textured now so I’ll post again when it’s all done.
The peasant has been working hard and has earned enough to become noble! (Or it’s her more successful twin, who knows?)
http://www.3dhit.co.uk/public/style_emoticons/default/smile.png
Going to try and get a new face out soon.
Thanks for all the positive feedback everyone Here’s some updates on a modular building I’ve been working on, renders are from Marmoset, I have started setting it up in engine too so will post renders when that’s all done
Thank you! The characters are modular in a sense that they are separate heads, hair and bodies that can be interchanged. They are all technically in the scene as their own character models though.
Been working on the gatehouse some more (: The textures for the most part are still rough, mostly just trying to block colour in them to see what sort of colours/ materials I want to go for, also been sculpting lots of HPs
So ive been really busy texturing the gatehouse, a lot of the textures are still placeholders at the moment, so ill be going back and refining and polishing them, just wanted to get an idea of what the colours/materials are looking like together (:
Lots of great art work you have there. some good environment setup as well. I really hope to see a video of some actual gameplay. seems like there is a lot of AI involved as well. Can’t wait to see a bustling city.
I find the humor in that this is a sci-fi and “The Resistance” (Current Context) is set in medieval times.
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There’s always a resistance of some form, whether that be the 15th century or the 50th.
Got a couple more characters done and in the scene. (I’ll make up another female head soon.) I think I will add a few polys to the archer’s tabard thing at the bottom as it’s looking a bit blocky.