The rendering of the SSS material has strong noise.

looks like a mathematical error to me. the light and glow seems to only appear when the pixel normal vector is perfectly perpendicular to the view vector. it’ll math some random stuff for the reflecting light vector. i dunno why it’s purple, tbh. red and blue mix. in screenspace that is x and z. very random phenomenon.

not sure how to solve that, rn. the engies will have a looksie.