The real problem of blueprint CastTo

To add a bit: Does 'Resolving' a Soft Class Reference to 'Get Class Defaults' Create a Hard Reference? - #11 by SVR33

Casting to a base class and even components are also viable options IMO.

Think this is a good read with more references to keep digging: Unreal Engine C++ Complete Guide - Tom Looman


This is true!

2 Likes