please lend a step by step tutorial?
what about the new foliage lighting model? but the kooolala’s scenes are older than that…
are the default speedtree materials settings up to the task?
in the strange case you dont know who is koooolala: koooolalala - YouTube
edit: my main doubts are about lighting and shadows, I know how to add fog and particles
Havoc
(Havoc)
March 15, 2015, 2:34am
2
Hey there Osakaro,
Koola actually released a free project so we can dissect his setup! There is also a rather lengthy forum post with a breakdown of his technique as well. What it comes down to is using real world lighting techniques (bouncing light from planes IIRC) to provide the ArchVis look.
Hi everyone ! I wanted to test if i can do some “vray style” interior. Here’s my first test, i dont really like to model/uv stuffs so it’s pretty simple. http://tof.canardpc.com/preview2/7ec70bdb-ab66-44f3-bef1-7869aec601a3.jpg
Reading time: 51 mins 🕑
Likes: 1 ❤
He also shares his ini file settings and methods he uses in his original Archviz thread here:
Hi ! I wanted to test if i can do some “vray style” interior. Here’s my first test, i dont really like to model/uv stuffs so it’s pretty simple. http://tof.canardpc.com/preview2/7ec70bdb-ab66-44f3-bef1-7869aec601a3.jpg
Reading time: 50 mins 🕑
Likes: 2 ❤
And his new thread here has some tips for Speedtree/Outdoor Lighting:
Hi ! I start a thread for posting all my tests, researches and stuff 🙂 So right now, i’m playing with and real time lighting (movable sun/sky, dfao/gi). https://farm8.staticflickr/7375/15839670023_6743022d43_z.jpgUE4 - by kooooola, on Flickr ...
Reading time: 34 mins 🕑
Likes: 9 ❤
thanks !
(Im starting to feel guilty for not having looked better the forum before… :()