The projectile is destroyed on the server.
Works fine on client or single player
oh, it doesn’t work on the client either
I guess I don’t understand something
Hey there @MikelKram! Are your prints printing what the rocket is colliding with? If so it looks like it’s colliding with the player character server side and a capsule when only client side.
yes, something like that
I guess I just don’t understand how to do projectile for multiplayer
on the server it’s fine, but on the client it conflicts with its own collision (the screenshot shows how he froze in the air)
This is the cause of the problem, I can’t get it to work on the client