The projectile is destroyed on the server.
Works fine on client or single player
oh, it doesn’t work on the client either
I guess I don’t understand something
Hey there @MikelKram! Are your prints printing what the rocket is colliding with? If so it looks like it’s colliding with the player character server side and a capsule when only client side.
yes, something like that
I guess I just don’t understand how to do projectile for multiplayer
This is the cause of the problem, I can’t get it to work on the client



