"The project could not be compiled"

I’m trying to start a new school project with a deadline in a month, but I am still unable to resolve an issue with Visual Studio. Despite reinstalling the visual studio, including all necessary dependencies and extensions, it refuses to open. Has anyone been able to adress this issue a different way than reinstalling vs?

Running C:/Program Files/Epic Games/UE_5.3/Engine/Build/BatchFiles/Build.bat Development Win64 -Project=“C:/Users/Thymme/Desktop/school/jaar 2/Game Engine Fundamentals/Unreal Engine/Gamesrc/TestDeleteLater/TestDeleteLater.uproject” -TargetType=Editor -Progress -NoEngineChanges -NoHotReloadFromIDE
Using bundled DotNet SDK version: 6.0.302
Running UnrealBuildTool: dotnet “…..\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll” Development Win64 -Project=“C:/Users/Thymme/Desktop/school/jaar 2/Game Engine Fundamentals/Unreal Engine/Gamesrc/TestDeleteLater/TestDeleteLater.uproject” -TargetType=Editor -Progress -NoEngineChanges -NoHotReloadFromIDE
Log file: C:\Users\Thymme\AppData\Local\UnrealBuildTool\Log.txt
Creating makefile for TestDeleteLaterEditor (no existing makefile)
@progress push 5%
Parsing headers for TestDeleteLaterEditor
Running Internal UnrealHeaderTool “C:\Users\Thymme\Desktop\school\jaar 2\Game Engine Fundamentals\Unreal Engine\Gamesrc\TestDeleteLater\TestDeleteLater.uproject” “C:\Users\Thymme\Desktop\school\jaar 2\Game Engine Fundamentals\Unreal Engine\Gamesrc\TestDeleteLater\Intermediate\Build\Win64\TestDeleteLaterEditor\Development\TestDeleteLaterEditor.uhtmanifest” -WarningsAsErrors -installed
Total of 0 written
Reflection code generated for TestDeleteLaterEditor in 0.6529602 seconds
@progress pop
Building TestDeleteLaterEditor…
Using Visual Studio 2022 14.42.34435 toolchain (C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.42.34433) and Windows 10.0.26100.0 SDK (C:\Program Files (x86)\Windows Kits\10).
Determining max actions to execute in parallel (24 physical cores, 32 logical cores)
Executing up to 24 processes, one per physical core
Requested 1.5 GB memory per action, 1.88 GB available: limiting max parallel actions to 1
------ Building 6 action(s) started ------
[1/6] Compile [x64] SharedPCH.Engine.Cpp20.cpp
Detected compiler newer than Visual Studio 2022, please update min version checking in WindowsPlatformCompilerSetup.h
C:\Program Files\Epic Games\UE_5.3\Engine\Source\Runtime\Core\Public\Experimental\ConcurrentLinearAllocator.h(31): error C4668: ‘__has_feature’ is not defined as a preprocessor macro, replacing with ‘0’ for ‘#if/#elif
C:\Program Files\Epic Games\UE_5.3\Engine\Source\Runtime\Core\Public\Experimental\ConcurrentLinearAllocator.h(31): error C4067: unexpected tokens following preprocessor directive - expected a newline
C:\Program Files\Epic Games\UE_5.3\Engine\Source\Runtime\Engine\Classes\Engine\SkeletalMesh.h(799): warning C4996: ‘FBoneMirrorInfo’: FBoneMirrorInfo is deprecated. Please use UMirrorDataTable for mirroring support. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile.
[2/6] Resource Default.rc2
Total time in Parallel executor: 16.74 seconds
Total execution time: 30.37 seconds

Hello there @piemelthymme! Let’s see what we can do here.

Your scenario and error has been encountered in another thread, please test the following method to resolve the issue: