the project could not be compiled. would you like to open with in visual studio ? ı take this error.Can you help me

is this a new project? if not did you change engine version for the project, or Migrate from another project?

did it “work” previously, did you install the Engine from the Epic Games Launcher, or compile from source? (What engine version are you on?)
Have there been any modifications to the Engine/Editor Source files/binaries?

is this a “C++ project” (did you or your team add any C++ to the project, or is it “only in blueprints”) ?

this might be a missing include or a dependency missing in the targets.cs but that would require the VS files, did you maybe try to include a plugin (it might need to have your project’s the targets.cs modified to function properly effectively if it is to be integrated)

this a new project.ı didnt changed engine version of project.it didnt work too previously.ı downloaded engine from epic games launcher.this c++ project. and all vs plugin downloaded.

We’ve been seeing this issue internally also, apparently that’s an issue with Visual Studio 17.9 and UE 5.3.

If you open the Visual Studio solution file for your project (.sln) Visual Studio should have a small yellow bar in your Solution Explorer which helps you install the correct versions of the tools.

You can alternatively manually install these packages in the Visual Studio Installer:

  • MSVC v143 - VS 2022 C++-x64/86-Buildtools (v14.36)
  • Windows 10 SDK (10.0.18362.0)

thanks for your help. ı downloaded different ue5 version and ı tracked solution explorer it worked

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