The project could not be compiled. Would you like to open it in Visual Studio Code?

Hello I’ve been trying to learn C++ but every time I try to create a new C++ project it says

The project could not be compiled. Would you like to open it in Visual Studio Code?

Running C:/Program Files/Epic Games/UE_4.27/Engine/Binaries/DotNET/UnrealBuildTool.exe Development Win64 -Project=“C:/Users/vesta/OneDrive/Documents/Unreal Projects/lo/lo.uproject” -TargetType=Editor -Progress -NoEngineChanges -NoHotReloadFromIDE
Creating makefile for loEditor (no existing makefile)
ERROR: Could not find definition for module ‘SKGLTFMaterialBaking’, (referenced via default plugins → Sketchfab.uplugin)

  • I do use VS Code instead of VS
    I really appreciate any help you can provide.

hey did you resolve this error ? ı take same error now

Nope still looking for answers

Hi!

Do you have Visual Studio installed? If you don’t then you probably don’t have MSVC to compile unreal projects.

visual studio installed. and ı have MSVC v143

UBT says that Sketchfab.uplugin is trying to use some module module which it can’t find. Maybe the Sketchfab plugin has an error in it?

Either way, you can probably get around it by disabling the Sketchfab plugin and then trying again.

You can do that by editing your project’s .uproject file in a text editor, find the record for Sketchfab and changing its "Enabled" property to false.

If there’s no entry for Sketchfab then it’s probably a plugin that’s enabled by default. You can then just create a new record for it:

"Plugins": [
		{
			"Name": "Sketchfab",
			"Enabled": false
		},
...

or edit Sketchfab.uplugin and change "EnabledByDefault" : true, to false.