I encountered a problem in UE4, I tried to texture the model without using the UV sweep. when you transfer a model from a blender into the engine, all textures have turned (instead of wood, metal) into monochrome ones: brown, yellow. how can I fix it, what to read?
You can only export the most simple materials and textures, if you use a procedural map that’s specific to Blender then it won’t export to UE4