Summary
Guards wielding Typhoon Blades or Shockwave Hammers will not attack unless they get extremely close to the player, nor will they chase the player.
Furthermore, guards cannot equip these weapons: Grapple Blade,
Sideways Scythe of all rarities,
Nitro Fists and Megalo don’s Nitro Fists,
Knee Capper,
Chain of Hades,
Thorn’s Vampiric Blade,
Infinity Blade.
Since some of these weapons can be equipped by NPC spawners, it’s highly likely the game developers have overlooked the fact that they should also apply to guard spawners, and this is probably not an intentional design choice.
Please select what you are reporting on:
Creative
What Type of Bug are you experiencing?
AI
Steps to Reproduce
Spawn hostile guard spawners equipped with melee weapons in Creative or UEFN mode.
In Creative or UEFN mode, try equipping the aforementioned melee weapon to a guard spawner.
Expected Result
Hostile guards equipped with melee weapons will chase and attack the player.
The aforementioned melee weapons can be equipped for guard spawners.
Observed Result
Hostile guards equipped with melee weapons will not attack unless the player gets very close. They will only remain on alert.
None of the aforementioned melee weapons can be equipped to guard spawners.
Platform(s)
All
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Additional Notes
Being able to equip these melee weapons would greatly expand the possibilities for creativity. Also, could you please add the Legendary rarity Kinetic Blade, which was previously available in Blitz mode, to Creative mode? It’s not available in Creative mode.