Summary
I wanna say I’m getting the hang of scenegraph but how people are expected to use this new system when things like this are a common occurrence at the moment is beyond me.
Basic functionality is slow and sluggish, You get constant freezes in the editor. The prefab editor itself needs some major work as currently everything is a hassle. Nothing is user friendly in any way.
I feel some more prioritization on scenegraph bug fixing should be made as people are stopping using this system which is not what anyone wants.
Anyway when i change a simple editable value either enum/int it freezes
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Stability
Steps to Reproduce
Have some prefabs in a prefab
open the editor
change editable values
Expected Result
It should freeze
Observed Result
It freezes even in the edit in place mode it freezes
Platform(s)
pc
Additional Notes
I am getting frustrated at constant reporting bugs that should be picked up internally. I seem to spend more of my time reporting bugs that actually creating stuff lately.