The prefab editor is so slow and nearly unusable

Summary

I wanna say I’m getting the hang of scenegraph but how people are expected to use this new system when things like this are a common occurrence at the moment is beyond me.

Basic functionality is slow and sluggish, You get constant freezes in the editor. The prefab editor itself needs some major work as currently everything is a hassle. Nothing is user friendly in any way.

I feel some more prioritization on scenegraph bug fixing should be made as people are stopping using this system which is not what anyone wants.

Anyway when i change a simple editable value either enum/int it freezes

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Stability

Steps to Reproduce

Have some prefabs in a prefab
open the editor
change editable values

Expected Result

It should freeze

Observed Result

It freezes even in the edit in place mode it freezes

Platform(s)

pc

Additional Notes

I am getting frustrated at constant reporting bugs that should be picked up internally. I seem to spend more of my time reporting bugs that actually creating stuff lately.

I think it has something to do with undo data collection maybe as when you save the first 1 is fast then every other is slow so i assume it must collect data for undo purposes ?

FORT-1031332 has been created and its status is ‘Unconfirmed’. This is now in a queue to be reproduced and confirmed.